another shot of the TQ sponsored car
Cup car from 2004
I'm going to be honest here. I'm one of them people who doesn't support "pay to play". I also did not like the way NR2003 modders were treated once First/iRacing bought the source code. I have been vocal about my feelings about those issues and have even been banned after I lost control in a forum. I still do feel the same way about "pay to play", I do not like it, and I can't really afford it. I however decided to try and make some sacrifices so I can at least give iRacing a chance.
I'm one of the people who has taken advantage of this free trial/demo offer. And quite frankly, I am impressed. This is not a game. For sim racing, iRacing is the real deal. For all of the times I have talked trash about iRacing, look at me now, lol. I embarass myself. So far I haven't run any races but have been doing a lot of practice sessions trying to improve my driving skills. Since I'm a stock car fan and ovals are the tracks of choice for most of the series, I've been driving them Legends trying to learn how to drive on a short track. I must say, if this was like NR2003 or rFactor, I would have been insulted many times after the amount of spins and accidently hitting people. Instead of that, I was surprised to recieve some tips on how to drive which I am very thankful for. If this is what iRacing is about, helping those who need it, providing a tool for drivers to learn tracks and ect... Count me in. Though I have ran in to some bad apples already, it's expected with the free trial/demo offer. I just hope it doesn't continue to get worse just as I'm getting in to it. The amount of features which are included (such as this site) really surprised me. I had no clue about any of this stuff. About the only thing I hate about iRacing is the pricing for tracks & cars. And thats because I just do not see a way for me to afford that. If/when I get better and want to participate in other events, I'd have to drop a load of money that I do not have for new tracks. The cars, well, maybe I can work something out, but I'd be stuck with the default tracks. Can't afford the subscription, new tracks, and new cars as I advance. Perhaps things may change in the future, only time will tell.
Overall, I am glad I took advantage of the demo/trial offer. I now understand what iRacing is and why people praise it. I have already extended my account as well for another month. Hopefully I'll be able to continue to progress and earn higher class licenses so I can someday compete with the best. For anyone out there who has not tried it, what are you waiting for? SIGN UP!
Joined iRacing about a month ago, lurking in the forums and trying to decide if it would be a good fit for me. I raced Papyrus NR2003 offline, and have since raced on consoles - admittedly more arcade. I finally bought a cheap wheel, ran about 300 practice laps at Lanier in the Legends rookie car, joined and completed my first race. Started 9th, finished 7th, ran incident free and held my line when needed. Nothing major, but much more exciting than I had imagined. I need another half second off my time to be competitive, and that may prove near impossible for me, but I seriously enjoyed my first race.
Qualifying lap I ran at Watkins Glens back in 2007.
Lap time: 1:10.871
PM me if interested in the original rpy file.
There's a problem with how the game corrects the cars on the track. It must be the same thing that causes the appearance of cars sliding sideways through the corners. On the ovals, sometimes it makes the car turn too much and causes wrecks. Just like it makes the car oversteer on road courses. Hopefully they can fix it. If they can't fix it, maybe they can switch the oval racing back to the warpy nr2003 style?
Ever get a 4x for no reason? No contact on either replay? There must be contact on the server's replay. When your computer gets info from the net, YOUR software smooths out the cars. So if each different computer is smoothing the cars on it's own, you can get a big difference in what you see compared to someone else.
The difference depends on the quality of the connections and the time it takes to get there. A slightly worse connection can cause some side to side warping. In nr2003 you can see what it looks like. If a car warps to the left in iracing, all you would see is the car turn to the left suddenly.
iRacing is taking internet racing to the next level. As far as I know, every other online racing game depends on a server that is near where the racers are (for best quality). In nr2003, the server admin can set the maximum amount of ping allowed. People who don't have a sufficient connection get dropped out, or they can't join in the first place. iRacing is forcing everyone to race on the same server, no matter where they live, no matter how bad the connection is. They are depending on the fact that the internet has improved to a high level over the years. They have to let EVERYONE race. Luckily most people have good internet, but some people might live in areas where it's still not possible to get a good connection.
Everybody needs to be responsible for their sim racing equipment. Make sure your computer is working well, your wheel and pedals are reliable, and your internet connection the best it can be. Don't use wireless to your router, wired is much better. Turn off your bit torrents, auto updates, scan for junk and spyware, use firefox, etc..
Another thing you can do is race at 8:00 pm and later. If you race during local peak hours the chances are good you aren't racing as many guys from far away.
The appearance of racing can be deceiving. A guy who usually has a bad connection might think to himself, "iRacing is great! My internet works perfect here but it sux in most other games." No sir, iRacing didn't magically make your internet better, it just looks like it. He could have been wrecking guys for months and he doesn't even know it. Don't be fooled by the smoke and mirrors.
I am no expert on any of this, just trying to put some pieces together and figure out whats wrong. I could be wrong about any of this, and I believe iracing is still in the testing stage. I think they have the tires making a lot of smoke so they can adjust them, eventually they will dial it down. They have the body damage set high for a reason too. Who knows why, but they know what they are doing.
After all that, I do not doubt that iRacing is eventually going to get it all working perfectly.
I don’t know if anyone will read this but, hopefully someone will find some enjoyment out of something I write. Who knows, maybe even a “say wHAt?!” or a “+1” comment. So, to begin, Hi. My name is Ben, I’m 20 years of age, I work at Wal-Mart and I am a professional wrestler. I wrestle in very few promotions for now because I’m just beginning my professional career and my main wrestling home is PWO, or Pro Wrestling Ohio. PWO is a promotion that can be seen throughout the entire United States on the channel SportsTime Ohio. I represent a regular person who loves racing. All of my opinions will be as unbiased as possible because there are two sides to every story. I plan to come on here and write about iRacing whenever it’s possible to give another perspective on what might be writing about. The first topic is, “One Month of iRacing iMpressions”. I signed up on October 31st, 2008 after reading and watching everything I could on iRacing for 2 weeks. I was excited because it looked like such a unique opportunity. Oddly enough, before those 2 weeks I mentioned, I was an avid iRacing basher. Going to the NASCAR Racing 2003 Season (NR2003, for short) game forums uninformed and uneducated. For example, I believe I once wrote something to the effect of, “why pay for a game I already own”, referring of course to NR2003. In my idiotic stupor, I couldn’t see what iRacing was, I could only see what it was trying to take away. I saw iRacing as the figure that was going to kill my favorite game for over 3 years. The game I had longed over for so long, paid large amounts of money to get and the game I had put hours of my effort and ability into. The game was NR2003 of course, but little did I know that although iRacing may do those things, it wasn’t intentional. Fast forward to those 2 weeks I mentioned earlier and by the end of them, I realized that iRacing was not a game…it was a simulation. Nearly all racing games I ever played were trying to take the racing material in question and make it realistic and exciting all in one package that could be bought by anyone, enjoyed by anyone, and used by anyone. Just thinking of making a simulation like that boggles my mind. It’s nearly impossible…unless you skimp short a couple of things. Maybe instead of making the billboards and signs that are on the race track in real life correctly, they’ll replace them fictionally or with products the game company wants to sell you. Possibly, instead of making an entire accurate roster of drivers for a series, they’ll just make some fictional drivers up to save time. These are the tricks that game companies use to cater to many, not me. IRacing is a simulation in the fact that it succeeds in emulating what real life is like. It represents the bumps on the track and the look of the vehicle. It doesn’t do these cheaply or without cost but, it does these things accurately. Unlike a game, it doesn’t appeal to everyone but, it appeals to me. So, I bought a one-month subscription, to make sure I wanted to race and that my computer could race. That one month has passed now and I’m finally a year time member. Although, I don’t think I’m the typical member because I haven’t purchased any new cars or any new tracks. To be completely honest, I haven’t even raced on all the tracks and up until an hour ago, before writing this, I had not been in all of the cars. I was even bumped up to a Class D in Oval this morning after the new 4 week Rookie rule was implemented; what a great time to be a member. It has been a spectacular month. I just started testing and learning how to set-up the Advanced cars and I’m most looking forward to racing in the Advanced series and getting, hopefully, more oval wins and more road course top fives. I want to make sure I rush nothing and enjoy everything. No matter what happens on track I don’t take it to heart. The Safety Rating and iRating may fluctuate but I will make sure my temper, my skill and my fascination stay steady.

For those who don't know it, GreaseMonkey is a powerful addon for Firefox that permits to run user scripts within other pages.
Thanks to this addon, skilled users can modify existings pages adding features, modifying layouts, etc.
On iRacing forum there is already a thread with some wonderful (i think) scripts.
http://members.iracing.com/iforum/thread.jspa?threadID=13505&start=0&tstart=0
With this script you will be able to show user sessions filtered and aggregated, to see a graph race like nr2003 replay analyzer, to see if a forum user is a member of iracing staff, to get notified better when you have a PM, etc.
I hope other scripts will be created in the future...
Thx to anyone who is envolved to make a better experience of iRacing.
I've raced a lot of sims over the years. IRL, IRL2, all of the Nascar games, GPL, and even SODA off-road racing (Likely the most forgotten of Papy's sims).
The thing is, I've never been good at them. As much as I loved them, I've never been good. The reason I was never good at them is now pretty clear. I wasn't very disiplined. In the early games, it was either single player or over the lan (when a lan in your house was high-tech) with my bother. I played with a flight yoke back then, and I started down the road to where I ended up before iRacing. I started racing the big ovals. Talladega, fake Daytonas, atlanta, etc... the tracks that you can run wide-open in.
Then there was GPL. I could never get the hang of it, but the crashes were spectacular, so that game pretty much came down to me wrecking... alot. I even tried it online, to the dismay of anyone who happened to get in with me. I never wrecked on purpose, I just could never get a handle on those cars. So back to the ovals.
NR2003 was the pinnacle of racing on a computer to me. I think I literally almost cried when I heard papy was done, I was so very frustrated because I knew we would get nothing but EA garbage from then on. So I played NR2003 for a long time, but still ended up being just another superspeedway kid. 2 years ago I got a new computer and went to reinstall Nr2003... no cd key. Crap... Can't buy the game in stores, and only get it online, but for $100 since its rare... so no more Nr2003. I tried Nascar SimRacing which wasn't terrible, but it was never "right".
Finally, I found LFS. LFS felt good, but still never felt right. For the price though, and the online aspect, I played it. I sucked there too. I would rarely finish a race. I would often screw up and wreck and just leave. Then the next race do the same thing, I never had a reason not to wreck. The CTRA servers worked well for "structure", but I avoided them alot since I dug a hole for myself from the get-go.
Sweet, history lesson over, now for the present.
So I hear about iRacing not too long ago on the LFS forums. I signup to wait for my pre-release code. And wait. And wait. Then one day I just ask on LFS forum if anyone has a spare code... and low and behold, I get one that day. (being a "pay it forward" kind of guy, I made sure to pass mine along to someone when I got mine from iRacing)
Sweet. Downloaded, installed, and fired up a test session. Solstice at Lime Rock, since that's what's running. Pull out of pits, make it to the uphill, crash. Close. Start racing legends. Legends are a blast. Legends are too fun. Still a favorite of mine. But I did something after about a week. I decided that I need to make sure I really do get to the 3.0 in road racing so I can be promoted at the end of the season.
So I start doing what everyone does. I drive. I don't race, I drive. It worked, before long I was over 3.0. Then I decided to race, and I realized that all of my "driving" did nothing for me. I was back down to 2.4 or so in a week. OK, back to legends, screw road racing.
...No, damnit. I'm going to do this. I learned to "feel" the solstice. I learned the track, I learned how to force that stupid car to turn when it didn't really want to. I actually got "comfortable" in a car for the first time ever in a sim. So I raced, and forgot about my SR. I decided that my SR will reflect my level, and I shouldn't treat it like it's a goal. All of the sudden im past 4.0. Skippy Time!
Turn 3 a Laguna Seca disagreed with me. It was, apparently, not skippy time. So I went back to, you guessed it, legends. Had a blast, racing hard 2-wide for the win most races. I kinda forgot about road courses and decided to just let the 4+ rating chill until next season. Then, again, it bit me. I started practicing for VIR Grand East offline. After about 80 laps, I could get to the Oak tree without going off track and keeping decent speed. After about 50 more, I could get get a lap in without wrecking. Probably another 50 laps later I decided that while I wasn't entirely comfortable with the skippy, I was comfortable enough to race. So I did... and I managed to make full races without wrecking. I even had some great battles with some guys. I met up with some guys that I race legends with alot and we raced there. A couple of wrecks with them, but it was always followed by chuckling and giggling like kids because it was usually a mutual wreck amongst friends. My SR was even creeping upward.
So now to this week. We're at Infineon Cup. I bust my butt offline again, but after only 15 or so laps, I could run a 1:28 steady and safe. 3 or so seconds off of the fast guys, but I can live with that, im still a young padawan in this thing. Qualify and forget how to race so i put down a 1:29 after 2 resets for wrecking over the right-hand part of turn 3. After another qual to get my time in the 1:27 range, I get online in my first skippy race at Infineon.
Warmup goes well. Check the Grid. Realize that, holy crap, im on the pole. I was nervous then... I didn't want to be in front of the field for my first race here, but I can keep it together, its just a race, right? Whoa, the man himself, My John Henry is in my race. Great. I play cool because I'm sure he gets annoyed a bit if everyone makes a deal out of him being there, but I am excited and nervous. So the race starts and I make the first lap clean. 2nd place is right on me, but Im holding him off... I actually nearly wreck him because he went inside out of the hairpin but i got loose and shot across his nose... he was cool about it though and we kept racing. I finally messed up and he was able to get by me... it's cool, I didn't come here for a win in my first race on this track. I am keeping time with him for about 3 laps, then he spins over 2. Hes still in second, but 6 seconds back. The next lap I spin over the right hander out of 3, but end up pointed the right direction and still going about 50mph so I didn't lose much time, still leading with about a 3 second lead. I ended up overdriving the car alot, looking at the F3 screen too much, and he gets back by, only to total his car with 3 to go coming out of 10 and I get the lead and cruise around kinda slow to the win. First win in the skippy, first time at that track, first time really racing anyone hard in this car... and to top it off, I have JH in the audience. After the normal congrats for the win stuff... i close the game for the night... nothing was going to top that, and I was pretty mentally exhausted after it.
Then last night, my second race there, I got another win.
So, is there a point to all of this? There is. Here's the answer to the title of this blog post.
iRacing is more than a sim to me, more than a game, more than a league. Frankly, it truely is more than the sum of it's parts. It provides a structure and disipline like no other game ever. I'm learning to drive road courses now, and I'm better than ever at it because there is a reward for doing so, and consequence for blowing it off. In other games, you have lap times. You can rate yourself on those lap times. In iRacing, you have the lap times, but you also have the incidents. Getting through a race with a 0 in the inc. column is rewarding, and a challenge in and of itself. I find that I have a drive (pun intended) like never before to actually become a better driver. To look further ahead than the end of the race im currently in, to look forward to becoming a better driver and a better competitor.
While some of the finer points of the sim can be debated for hours on end, and are, the whole of the system is amazing in it's current state, and promises only to improve with time. I plan on being here for the long haul.
Thanks John Henry, Dave Kaemmer, to the whole staff of FIRST, and to all of the competitors who come together to make this thing what it is. We're all a part of something pretty cool, and I can't wait to see what the future holds for this sim, the system, and myself as a driver.
Happy Racing!